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Marriage of Storyboarding and Storytelling

Most content developers in the world begin their work from setting certain instructional strategy, identifying key learning objectives and finally putting all those into a good storyboard and eventually an end product. But what is exactly a good storyboard? Storyboarding was created back in the 1920s by Walt Disney by film makers to serve as blue prints of the film before it is actually make. This allows the pitcher to tell the story in a more visual manner, acting the scenes and expressing the emotions.

Today, eLearning content development works on the exact same concept except we are trying to teach something to the user hence achieving certain learning objectives. The storyboard allows the developer to communicate effectively with the client and also with the development team, the graphic designer and programmer. It will clearly indicate the kind of layout, visual feel and how the user will navigate in-between pages. The more details you have in there will allows everyone involved in the team to understand how the end product will look like. A good developer should discuss the kind of possibilities and ideas that could go into the end product before beginning writing the storyboard i.e. is the design/look and feel suitable for this content, will this animation works, how can we resolved this programming issues, have we try this before? etc.  

eLearning content are often self-paced and user normally practice self-learning while attaining the courses. A best way to learn is the user should “enjoy” while browsing through the content, creating anxiety for them to move on and keep them engaged at all times. Easier say than done, most content are usually “push out” and retention are based on individual learning habits.

Melissa Ooi
Deputy Editor
eLC

With a blink of an eye and we are upon the last newsletter to close off the year 2011.

 

In this issue, we share with you how to enhance aesthetics and motivational elements in an eLearning course, introduce the new features that Lectora has released and lastly, the marriage of storyboarding and storytelling.

 

Let’s start the journey towards the end that begets a new beginning.

31st December 2011: eLC Holdings’ Countdown Party

Annually on the last day of the year, friends and family alike will gather together to welcome the New Year with a bang and this year is of no exception. We are looking forward to be at Hilton Hotel where we know fun games, good food and fantastic draw prizes await us. As the usual saying goes from the CEO of eLC, “Always work hard and play hard!”

Contributed by: Vandana

Contributed by: Ryan Foo

Contributed by: Nang

I hope these articles were useful to you. I would like to end off this great year on the behalf of everyone in eLC. May the good times and treasures of the present become the golden memories of tomorrow. Wish you lots of love, joy and happiness in the next great year ahead! MERRY CHRISTMAS and a HAPPY NEW YEAR to all readers!

Copyrights © 2011 eLC Private Limited. All rights reserved.

Creating good eLearning content is not only using good instructional strategies and rich content media, it should be a marriage of the two. Coming from a designer perspective I always like to connect both movie maker storytelling and effective eLearning content. Firstly, creating good storyboarding helps to bring the audience into the scene, the emotions and mood just like engaging the user into the content. Secondly it breaks away from conventional theory of eLearning like clicking and showing information, user should be entice and excited to explore and move on, looking forward to the next page of content.

The use of media should not be only restricted to content relevancy but presenting it in a creative manner. And this is not just science, it is an art! Some content are usually “dry” and “boring” and that’s where good storytelling comes in to help.

Take this example: To create a courseware “Assemble Your Very Own PC”, sounds bore? The very “safe” way to teach this content is first to introduce the various parts of the computer, follow by a step by step instruction to put all this parts together (With use of pictures or video), testing the PC and finally end with a quiz to summarise it.  

To do it creatively by adding in a story component, I will craft it in this manner. I will create tow characters; Bob and Sally, the user can make a choice of playing a male or female role. Let’s say I choose Bob. Bob have just got to meet a girl who he really likes, unfortunately the girl only have a “strong thing” for computer techie. One day her computer got crash and immediately Bob figure out a way to impress the girl; by assembling a new PC in front of her. But too bad, Bob really know nuts about computer, so his job now is to gather and study as much as possible from the store owner who he is buying the parts. To make it a bit more exciting, we could put in a little timer at some part of the content, making sure no time is being wasted. At the end of the lesson, Bob will be tested and must assemble the computer in front of the girl, she will also be asking him some questions along the way. A mood indicator can be added to reflect the number of questions that Bob got it correct in other words the final score he got.

The above example is just one of the ways of wrapping up the content with a nice story. There are endless possibilities and ideas which you can explore, so before you start writing out the next storyboard, think about this few questions;

         Will the user be bore after going through the first few pages?

         How can I engage them entirely?

         I have got a great story to put in but will it able to cover all the content require and achieve the learning objectives?

Conventional creation

Innovative creation